Audubon ยท Plugins
MLD-001  ยท  Released v1.3
Mallard envelope canvas
NEW ยท VST3 PLUGIN EST. 2026 ยท AUDUBON AUDIO
Sidechain Shaper

Mallard.
Draw the duck.

Draw any envelope shape directly on the canvas. Sync it to your BPM or fire it from your kick, give the sub its own curve, and let the kick’s own level shape the gain. Mallard turns your sidechain from a reflex into a design decision.

One-time ยท v1.3.0
$19
Free, full plugin. The output dips to silence every 30 seconds until you enter a serial โ€” buying removes it, no reinstall needed.
Format
VST3 Win 64 ยท macOS Universal
Duration
50msโ€“10s + BPM sync
Sync Divs
7 1/16 โ†’ 4 bars
Bands
VOL + SUB two drawable curves
License
Royalty-free commercial OK
01 โ€” Overview

Sidechain compression you design yourself.

Mallard replaces the compressor-and-kick-sidechain workflow with a direct approach: draw the exact gain reduction curve you want on a canvas, sync it to your project BPM and let it loop — or fire it from every kick, with the low end on its own curve.

VST3 Drawable Envelope BPM Sync 7 Sync Divisions SUB Band RM Follower Transient Trigger Lookahead

Traditional sidechain compression reacts to an audio signal โ€” Mallard executes a predetermined shape. You decide what the ducking looks like before the music plays, with unlimited points and full control over every curve.

This makes Mallard ideal for anything where the duck shape matters as much as the timing โ€” stutters, rhythmic gates, pumping synths in time with complex polyrhythms, or any case where a compressor's attack and release curves aren't expressive enough.

Mallard full plugin interface
Plugin ยท full interface
New in 1.3

Two bands, one kick, no late ducks.

Mallard 1.3 adds a second curve for the low end, a live sidechain follower (RM), a transient trigger with its own band-pass filter, and 10 ms of lookahead so every duck is already down when the kick arrives. Projects from earlier versions open exactly as they sounded: the new features start switched off there.

โ‰‹
VOL + SUB Curves

Draw one curve for the whole signal and a second for everything under the SUB crossover (40 Hz – 1 kHz). Duck the sub hard and long while the top of the bass barely moves. With lookahead on, the split is linear-phase, so nothing above the crossover is smeared or shifted.

โ—Ž
RM — Live Sidechain Shaping

The sidechain’s own level shapes the gain. Below ducks by it live: at Smooth 0 it follows the kick’s waveform for a gritty, ring-mod movement; smoothed, it becomes a centred envelope with no lag. Above lets your curve duck only as deep as the kick is loud. Drive, Smooth, Stereo Link and a per-hit Window shape it.

โšก
Transient Trigger

Fires on the attack of each hit instead of a level threshold, so a quiet kick and a loud one trigger alike and a swelling pad never does. A sidechain band-pass isolates the kick out of a full drum bus — set it by dragging on a live spectrum of the sidechain, or audition it with Listen.

โ‡ค
Lookahead + Pre-fade

With lookahead on (10 ms, reported to your DAW), Mallard sees each hit before you hear it and fades to the curve’s start value over a Pre-fade you set, with an optional Hold — no click at the hit, no late duck. In Loop and Sync the pre-fade works with no latency at all.

โ—
Duck, Gate, Gate Ø

Hear the shaped signal, only what the duck removes (a transient gate), or that same removed part with its polarity flipped for parallel ducking on a send. Mix now blends VOL, SUB and RM together.

โ˜…
13 Factory Presets

Kick-and-bass ducks, a sub-only duck, synced pumps and a trance gate, RM grit and RM follow, a transient gate, a parallel duck and a MIDI duck — each a starting point you can save over as your own.

02 โ€” The Engine

A canvas for gain. Paint with volume.

The envelope canvas is the entire plugin. Click to place points, drag to reshape the curve between them. Every point and curve segment updates the gain reduction output in real time as you draw.

Mallard envelope drawing canvas
โœŽ
Draw Any Shape

Place points anywhere on the canvas. Drag the curve segment between two points to control the interpolation โ€” linear, concave, or convex. Unlimited points means you can construct any gain reduction shape, from a simple one-dip duck to multi-stage rhythmic patterns.

โ™ฉ
BPM Sync

The envelope's total duration can be locked to a musical division of the host BPM. As you change tempo in your DAW or use tempo automation, Mallard follows. The shape stays proportionally identical regardless of speed.

โ†บ
Loop Mode

The envelope repeats continuously on the sync division you choose. On 1 bar: the shape loops every bar. On 1/4: it repeats every beat. The loop point is seamless โ€” the last point and the first point are always connected.

โคก
Resizable Canvas

Drag the corner of the plugin window to resize it from 500ร—280 to 1200ร—700 pixels. The canvas scales with the window โ€” more screen space means more precise point placement and a clearer view of your envelope shape.

03 โ€” Envelope Design

Every curve, exactly where you want it.

Mallard showing a complex custom drawn envelope
A โ€” Points
Unlimited Envelope Points

There's no cap on how many points you can place. A simple duck needs two or three. A complex multi-stage stutter might use twenty. The canvas handles any number of points without performance impact.

B โ€” Curves
Adjustable Segment Curvature

Between any two adjacent points, drag the midpoint of the segment up or down to bend the interpolation from linear into a curve. Concave curves feel natural for release; convex curves create abrupt attack-style shapes.

C โ€” Editing
Double-Click to Add or Remove

Double-click empty canvas to add a point; double-click a point to remove it. The curve reconnects automatically between the surrounding points. Reshaping is fast enough that you can iterate freely — and Copy puts the VOL shape onto the SUB curve (or back) in one click.

04 โ€” BPM Sync

Seven divisions. One tempo.

Mallard sync division selector and control knobs
A โ€” Divisions
1/16, 1/8, 1/4, 1/2, 1 Bar, 2 Bars, 4 Bars

Seven musical divisions cover everything from 16th-note gating to four-bar breathing shapes. Pick the division that matches your pattern's musical context โ€” Mallard calculates the exact duration in milliseconds from the host tempo.

B โ€” Free Mode
50 ms โ†’ 10 s Manual Duration

Disable sync and set a precise duration manually โ€” from 50 ms for ultra-fast gating effects up to 10 seconds for long, evolving volume shapes. Free mode ignores the host tempo entirely.

C โ€” Tempo Automation
Follows Host Tempo in Real Time

If your project uses tempo automation, Mallard follows it. A shape that takes exactly one bar at 120 BPM will still take exactly one bar at 140 BPM โ€” the loop stretches and compresses with the tempo map.

05 โ€” Scalable UI

Room to draw. Sized to your screen.

Mallard opens at 1000 × 660 and scales the whole interface to 90, 80, 70 or 60 % from the size pill in the header. Every control keeps its layout and the canvas stays precise at every size.

Mallard at large window size showing detailed envelope
Full Size
1000 ร— 660 px

The curve editor on top, Shape / Trigger / RM pages underneath, mode on the left and output on the right — all in one view.

Scale Steps
100 โ†’ 60%

Five sizes from the header pill. Mallard remembers your choice and opens at the largest size that fits your display.

Canvas Scaling
Proportional

Points are stored as normalised coordinates, so scaling never moves a point or changes a shape, and a click lands under the cursor at every size.

06 โ€” Controls

Everything that shapes the shape.

Beyond the canvas, Mallard’s controls sit on three pages — Shape, Trigger and RM — with the mode switches and the output always in view.

Sync / Duration
1/16 โ†’ 4 bars ยท 50 ms โ€“ 10 s

Lock the curve to the host’s beat grid, or set its length freely. Shot plays it once per trigger; Retrig lets a new hit restart it mid-way.

VOL / SUB Depth
0 โ€“ 100% ยท SUB 40 Hz โ€“ 1 kHz

How far each curve pulls its band down. SUB Freq sets the crossover under which the SUB curve works; Smooth (0 – 50 ms) rounds both curves’ edges.

Detect
Level ยท Transient

Level fires when the sidechain crosses a threshold (−60 to 0 dB). Transient fires on the attack of each hit at any level, with a Sensitivity control. Source picks the sidechain, the track’s own input, or MIDI notes.

Sidechain Filter
20 Hz โ€“ 5 kHz ยท Q 0.3 โ€“ 8

A band-pass on what the trigger hears. Drag it on the live Spectrum view (which also shows the SUB crossover over your input) or audition it with Listen, so you can tune it to the kick and leave the hats out.

Lookahead
10 ms ยท Pre-fade ยท Hold

Sees each hit early and fades to the curve’s start before it lands (Pre-fade 0 – 10 ms, then an optional Hold). Off = zero latency.

RM
Below ยท Above ยท Drive ยท Smooth

The sidechain’s level shaping the gain live. Drive ±18 dB, Smooth from audio-rate to a centred envelope, Stereo Link, and a Window (15 – 700 ms) that limits it to just after each trigger.

Output
Duck ยท Gate ยท Gate ร˜ ยท Mix

The shaped signal, only what it removes, or that part polarity-flipped for parallel use. Mix blends the dry signal back in under all of it; the GR meter shows the gain being applied.

07 โ€” Workflow

Draw once. Loop forever.

Mallard inserted on a track Mallard plugin with a complete envelope drawn
01
Insert Mallard on the track you want to duck โ€” bass, synth pad, full mix bus, or any channel that needs a rhythmic volume shape.
02
Set the sync division. Start with 1 Bar for a standard four-on-the-floor feel. Use 1/4 for beat-locked gating. Use 2 Bars for slower, breathing shapes.
03
Click on the canvas to place the first dip point. Drag it down to where you want the deepest reduction. Add a second point to bring the volume back up.
04
Drag the segment between points to curve it. Convex curves feel like a gate snapping open; concave curves feel like a natural compressor release.
05
Adjust VOL Depth to scale how hard the duck hits, and raise SUB Depth to give the low end its own, longer duck. Use Mix to blend it in until it sits right in the track.
06
For a duck locked to every kick, turn on Shot, set Source to Audio and route the kick to Mallard’s sidechain — Transient detection and the 10 ms lookahead put the curve’s start exactly on each hit.
08 โ€” Specifications

Everything, on one page.

Format
VST3
Platform
Windows 10 / 11 ยท macOS 10.13+ (Universal โ€” Apple Silicon & Intel) ยท 64-bit
Version
1.3.0
Envelope points
Unlimited
Segment interpolation
Linear or adjustable curve (convex / concave) per segment
Duration (free mode)
50 ms โ†’ 10 s
BPM sync divisions
1/16, 1/8, 1/4, 1/2, 1 Bar, 2 Bars, 4 Bars
Curves
VOL (whole signal) and SUB (below the crossover), each with its own Depth 0 โ€“ 100%
SUB crossover
40 Hz โ€“ 1 kHz ยท linear-phase with lookahead, 24 dB/oct Linkwitz-Riley without
Triggers
Loop, BPM sync, audio sidechain (Level or Transient, optional band-pass) or MIDI note-on
Lookahead
10 ms, reported to the host ยท Pre-fade and Hold 0 โ€“ 10 ms
RM
Below / Above 0 โ€“ 100%, Drive ยฑ18 dB, Smooth, Stereo Link 0 โ€“ 100%, Window 15 โ€“ 700 ms
Output modes
Duck ยท Gate ยท Gate with polarity inverted
Mix range
0 โ€“ 100% dry/wet
UI size
1000 ร— 660 px at 100% ยท scales to 90, 80, 70 or 60%
Tempo automation
Follows host tempo map in real time when sync is enabled
Parameter smoothing
VOL Depth, SUB Depth and the RM amounts glide over 20 ms โ€” click-free automation
State save
Both curves and every setting saved with the DAW project; projects from earlier versions load with the new features off
09 โ€” Fine Print

Documentation.

DAW
Any VST3-compatible host โ€” Ableton Live 11+, FL Studio 20+, Reaper, Cubase, Studio One, Bitwig. BPM sync requires the host to export tempo information (all major DAWs do this by default). VST3 only โ€” Logic Pro and GarageBand load Audio Units, not VST3, so they are not supported.
Operating System
Windows 10 or 11 (64-bit) โ€” the editor uses WebView2, which is built into Windows 11 and most current Windows 10 installs. macOS 10.13 High Sierra or later โ€” one Universal build runs natively on both Apple Silicon and Intel Macs.
Format
VST3 only. Works on mono and stereo channels โ€” any track where rhythmic gain shaping is useful.
CPU
Light. In our measurements Mallard uses under 1% of one CPU core at 48 kHz with every 1.3 feature switched on, and far less with them off. The SUB band’s linear-phase filter is an FFT convolution that only runs while SUB Depth is above zero.
Updates
Current release 1.3.0. Free updates for all future 1.x releases.
v1.3.0 โ€” SUB curve, RM, transient trigger, lookahead
A second drawable curve for the low end, with SUB Depth and a 40 Hz – 1 kHz crossover that is linear-phase while lookahead is on. RM, where the sidechain’s own level shapes the gain live: Below, Above, Drive, Smooth, Stereo Link, Window and Shape. Transient detection alongside the original level threshold, a sidechain band-pass filter you can drag on a live spectrum (with Listen), and 10 ms of lookahead with Pre-fade and Hold so ducks land before the hit (the pre-fade also works in Loop and Sync, with no latency). New Output modes: Duck, Gate and Gate Ø. VOL Depth, Copy between curves, a trigger flash, a gain-reduction meter, 13 factory presets and a larger 1000 × 660 interface. A chord of MIDI notes no longer swallows later notes in the same audio block. Projects and presets from earlier versions load with the new features switched off and sound exactly as before.
v1.2.0 โ€” Update check, from the logo
The Audubon Audio wordmark in Mallard’s header is now a button. Click it and Mallard asks audubonaudio.com one question — which build is current — then shows that number beside the one you are running, with a link straight to the members area if there is something newer and a plain “you have the current version” if there is not. If it cannot reach us it says so rather than claiming you are up to date. This is the only moment Mallard touches the internet, it happens only on that click, and nothing about you goes with it — no serial, no licence, no machine id, not even your version or operating system. The comparison happens on your own machine.
v1.0.0 โ€” Initial Release
First public release. Sidechain-driven volume shaping with attack, release, threshold, ratio, and depth controls. Real-time gain reduction display, BPM sync for attack/release times, and a lookahead mode for transient-perfect ducking.
Full User Guide
Step-by-step walkthrough of the envelope display, all mode combinations (Loop, One-shot, Retrigger, Sync), audio and MIDI sidechain routing for major DAWs, and common use cases for rhythmic gating and sidechain ducking.
Open User Guide โ†’
Personal & Commercial Use
Use Mallard in any project โ€” music production, mixing, sound design, post-production, broadcast, and live performance. No royalties, no project restrictions.
Single User
One license per user. Install on the computers you personally own or operate.
Serial Activation
Your license includes a unique serial number tied to your email. Your serial and download are permanently accessible in your Members Area.
Free Updates
All 1.x updates are free. Your serial activates the current version and all future updates in the 1.x line.
No Redistribution
The plugin binaries may not be shared, resold, or redistributed. Each user must obtain their own license.
M
Mallard Sidechain Shaper ยท VST3
$19