Loon diffuses sound by rotating the STFT phase of each frequency bin by a fixed pseudo-random angle — widening the image, softening transients, and turning room sounds into textures, while leaving the tonal balance completely intact. This guide covers every control and four practical workflows.
Blur is the global macro that scales every bin's rotation angle. At 0% the plugin is bit-transparent — the per-bin angles exist but are multiplied to zero, so nothing happens. As Blur rises, bins gain rotation according to the drawn curve weight at their frequency and the low-frequency protection ramp.
The sub-bass is always protected regardless of Blur level — a hard-coded ramp keeps bins below 120 Hz at zero rotation, reaching full depth by 350 Hz. No bass energy is lost at any Blur setting.
The 512-point drawable curve is a per-band multiplier for Blur. A flat line at 1.0 (default) means Blur applies uniformly everywhere above the bass ramp. Draw it lower in a band to protect that frequency from diffusion.
The Stereo Link toggle controls whether the L and R channels share one set of per-bin phase angles or get independent sets.
The sub-bass protection ramp applies to both channels independently in all Link modes — bass diffusion is always prevented.
At 0% the phase angles are perfectly static — the exact same rotation every block, no movement, no warble. Drift adds a very slow per-bin random walk: each angle wanders within a bounded range (±π), sized so it takes about 8 seconds to traverse its full range.
When Link is on, R replays L's walk (same drift path, same mono sum). When Link is off, each channel walks independently — the stereo image evolves differently on each side, which is even wider.
Size sets the FFT window length. Larger windows resolve lower frequencies more distinctly and produce a longer, more enveloping wash — but at the cost of more latency. The host compensates automatically via PDC (plug-in delay compensation).
Size is not automatable — switching it re-prepares the engine off the audio thread and re-reports latency to the host. Set it before the session rather than mid-playback.
The Reseed button draws a completely new set of pseudo-random per-bin angles from fresh seeds. Everything else stays the same — the curve, Amount, Drift, Size — only the fingerprint of which bin gets which angle changes.
Use Reseed when: a partial in your source material happens to land near a phase relationship that causes an unwanted resonance or hollow quality. Reseed moves every bin to a new angle, typically resolving the artefact in one or two tries. The new seeds are saved with the preset, so your chosen fingerprint restores on load.
Insert Loon on your reverb return channel. Use a Rising or High Hump curve so diffusion is focused in the mid-top. Set Blur to 50–70%, Stereo Link on, Drift 20–30%. The reverb tails become more spatially diffuse and evolving without changing their decay time or tone. Feed multiple tracks through the same send — each source benefits from the same diffusion fingerprint, which glues the reverb into one coherent space.
Insert on a stereo bus or a background layer. Turn Stereo Link off. Set Blur to 60–80%, flat curve, Drift 0%. The L and R channels rotate by completely independent angles — the stereo image stretches very wide and sounds enormous on headphones. Check mono: sum L+R and compare energy. Some reduction at high Blur is expected; lower Blur until mono level is acceptable. Save a Reseed that gives a good result.
Insert on a sustained synth pad. Set Blur 80–100%, Wash or Soft size, Drift 25–50%, Link on. The pad becomes an evolving, spatially diffuse wash that shifts slowly over time. Combine with a slight Drift so no two bars sound identical. The sub frequencies pass clean — bass movement from the pad stays anchored. Add a Falling curve to focus diffusion in the lows-to-mids and keep the high harmonics crisp.
Insert on the master bus or a parallel bus. Set Blur to 15–25%, flat curve, Link on, Drift 0%. At this depth, Loon adds barely perceptible inter-channel diffusion — a slight sense of depth and air without any obvious effect. It's the equivalent of a very gentle tape-machine phase randomisation. Use Mix automation to blend between 0% and 25% for transitions, or leave it static at 15–20% throughout. The tone is guaranteed unchanged — only phase, never magnitude.